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Really absorbed in the reading, I did not notice a curtain had been strung up around me to give me quiet and privacy while I studied. Only one opening was left, making it clear where to go next - although in a tent one always could "duck under" the walls, maybe.

No sooner than I had peeked into the room and a cheerful young man greeted me and welcomed me to the table by which he stood.

Wow! This tent did not look this big from the outside!" A woman just inside the entrance turned to greet me with an inquiring look. "I'm sorry, I must have said that out loud - but it is kind of a shocker."

"It's all right," she reassured me. "Many people have that kind of reaction. These events are about Game-Based Learning. People have an image in their mind of kids playing Monopoly, or another favorite casual game in the classroom. While that could possibly happen, game-based learning is far more than that once you get 'inside'. A lot of people are very surprised."

Perhaps you could use a bit of an introduction to game based learning - and a chance to see gamification in action. (Yes, we will distinguish gamification from games and simulations soon.)

Take a look in Kapp's The Gamification of Learning and Instruction, pages 2-6, Kindle locations 634-712 (down to "What is a Game.") When you read or watch a video, usually that is for content acquisition. We call that a "pilgrimage" because in a way you are "traveling" to hear the words of a guru. In your Adventurer's Log, back in the Great Room of the Guild Hall, you will find a Discussion Tab for you to record up to 5 points you note here - to get up to 5 XP for this Pilgrimage. The title for this Pilgrimage is "Introduction."


I glanced down at my book. When I looked up again, the woman was gone!


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